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InkQuest — Narrative Quest Engine

InkQuest is a quest system for Minecraft 1.20.1 (Fabric) built around narrative gameplay. Here a quest is a story event that unfolds: it moves through stages and can end in success or failure. Everything is configured through JSON datapacks and commands — no GUI editor.

Unlike most quest systems, InkQuest is not limited to task types like "kill X mobs". Any mechanic is expressed through scoreboard conditions, Minecraft predicates, and datapack functions. Quests are versioned alongside your project, shipped inside a datapack, and integrate deeply with command blocks.


Where to start

First time here? Open Quick start and build your first quest in five minutes. Beyond that, the docs are not meant to be read front to back: each section answers its own kind of question. Find your column below.


Contents

Getting started

  • Quick start — your first quest, via commands and via datapack.

How quests work

Understand the model — what a quest actually is and the rules it lives by.

Datapack reference

Exact JSON fields — to look up "how to write it precisely".

Player view

  • Player interface — HUD, quest book, notifications.
  • Items — the quest book and quest scroll, opening gamerule.

Command API

Quest patterns

  • Quest patterns — a journal note, a chain, a branch, a shared-progress event, and more.

Troubleshooting